Computing
"Everybody should learn to program a computer, because it teaches you how to think." — Steve Jobs
Why do we teach Computing?
At Herne View Church of England Primary School, we want our pupils to grow into confident, creative and responsible users of technology who understand the digital world around them. Computing helps children develop the logical thinking, curiosity and problem solving skills they need not only for their learning in school but also for their futures in an ever-changing technological society. We aim to give every child a deep and secure understanding of key computing ideas so that they can use technology purposefully and safely throughout their continuing learning journey and in later life.
How do we teach Computing?
We follow the Purple Mash Computing curriculum, which allows pupils to build knowledge and skills gradually and securely. Concepts are introduced in small, manageable steps so that children can master the foundations before moving on. As pupils move through the school, they experience a wide range of engaging and practical activities including coding, digital media, data handling and exploring how different technologies work. These hands-on experiences help pupils become creators rather than simply users of technology, enabling them to express ideas, solve problems and understand how digital systems link together.
As pupils develop their understanding, they begin to make connections between different aspects of computing and apply their skills with increasing independence and confidence. A secure grasp of computing supports learning across the curriculum and prepares pupils for the next steps in their education as well as for the demands of future workplaces and modern life. Our aim is to give all children the digital knowledge, awareness and confidence they need to thrive in a society where technology plays an increasingly significant role.
Online Safety
Online safety is a vital part of our approach. Using Purple Mash’s 2BeSafe resources, we teach children how to use digital tools safely, respectfully and responsibly. These lessons are woven throughout the curriculum so children learn how to protect themselves online, make thoughtful decisions and communicate positively in a digital world.
"I find all the topics really fun. I have really enjoyed 2DIY3D because I got to design games."
- KS2 Child
"I find digital leaders great because I get freedom to explore different parts of computing and practise what I have learnt in class. I also enjoy helping other people."
- KS2 Child
"I like drawing on Purple Mash."
- KS1 Child
" I go on the tablet at home."
-Reception Child
Links to other computing websites
Make it: code it | micro:bit (KS1 and KS2)
Step‑by‑step coding projects using the BBC micro:bit that help children learn programming through hands-on creation. Activities use MakeCode or Python and guide learners through building simple games, animations, and interactive devices, making physical computing accessible and fun.
BBC Bitesize (KS2)
Short, accessible lessons explaining key computing ideas such as algorithms, data, digital safety, and coding. Includes videos, quizzes, and interactive explanations tailored to primary and secondary learners, making it ideal for revision or independent learning.
UK Safer Internet Centre (KS2)
Provides guidance, classroom activities, and up‑to‑date advice on staying safe online. Includes teaching packs for Safer Internet Day, resources for parents, and clear explanations of online risks, privacy, and digital wellbeing for young people.
Childnet (KS1 and KS2)
Child-friendly online safety resources, including videos, stories, and lesson plans that help children understand respectful, responsible use of technology. Covers topics such as cyberbullying, information sharing, and positive digital behaviour, with materials tailored to different primary age groups.
Downloadable activities and games for children, links to live lessons and a guide for parents - includes cross-curricular lesson plans and resources that unpack computational thinking in a range of subjects.
Code Club (KS2)
Projects and activities for home learning and a parent guide.
Thinkfun – All ages
Unplugged activities for children to learn the basics about algorithms without a computer.
Scratch & Scratch Junior
The main coding site used at Teagues Bridge – Children can set up their own account and code using the variety of coding projects.
Tinkercad (KS2)
Tinkercad is a free web app for 3D design, electronics, and coding, trusted Play video.
This gets children the opportunity to delve into the world of 3D design. This gives the platform to generate 3D designs from 2D shapes and experience how architects and urban planners design their buildings.
AI – 3D animation (KS2)
Transform static sketches into fun animations using meta demo lab. You can use this program to animate 2D drawings into moving animations.
Purple Mash by 2Simple